This game mod of StarCraft II was developed because of a Blizzard design competition taking place over Australia and New Zealand. The idea of the game mode was to experiment with the RTS genre by taking away certain controls from the player. The user plays as an arms dealer supplying two waring factions on an undescribed planet. The goal is to make the most amount of money from both factions by ensuring the war wages on. A player can under supply or oversupply both sides to keep them from obliterating each other, thus ending the war and the game.
Player Goals
Earn the Highest Profit
Supply Units
Escort units through treacherous territory
Balance Supply and Demand
Continue Conflict for maximum profit
Skills Utilized
Game goals
Player choices
Moment to moment gameplay
Team Management